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AI Insights · Timothy · September 2021

Top 5 First Person Games in the UK: Q3 2021 Performance

Explore the performance of the top 5 first-person games in the UK for Q3 2021, based on data from Sensor Tower.

Top 5 First Person Games in the UK: Q3 2021 Performance

The third quarter of 2021 saw some notable trends in the performance of the top 5 first-person games in the United Kingdom. Below, we delve into the weekly downloads, revenue, and active user metrics for these games, providing insights derived from Sensor Tower data.

Food Cutting - Chopping Game

In September, weekly revenue for Food Cutting - Chopping Game reached a high of approximately $1.2K in mid-month before declining to around $576 by the end of the month. Weekly downloads peaked at 177K in the week of September 13, while weekly active users saw a significant rise to 175K the same week before dropping to 74K by the month's end.

Call of Duty®: Mobile

Call of Duty®: Mobile maintained robust weekly revenue, peaking at around $288K at the end of August before stabilizing around $243K by late September. Weekly downloads fluctuated, with a notable high of 35K in early August and settling at 28K towards the end of September. The game consistently engaged a large user base, with weekly active users hovering around the 400K-490K range throughout the quarter.

Clawee - Real Claw Machines

Clawee - Real Claw Machines experienced a steady increase in weekly revenue, peaking at around $72K at the end of August. Weekly downloads saw a significant spike to 53K in mid-August but tapered off to 15K by the end of September. The game’s weekly active users reached a high of 137K in mid-August, later decreasing to about 71K by the end of September.

Hair Dye!

Despite no weekly revenue, Hair Dye! showed a consistent download pattern, peaking at 37K in early July before stabilizing around 16K by the end of September. Weekly active users followed a similar trend, with a high of 98K in early July and settling at approximately 60K by the end of September.

Rec Room: Play with Friends

Rec Room: Play with Friends saw modest weekly revenue, peaking at around $4K by the end of September. Weekly downloads reached a high of 31K at the end of August, while weekly active users peaked at 52K during the same period before stabilizing around 33K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021